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Battlestar "Lilith" Deck Plans (DONE)

 
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ShadowTek



Joined: 23 Feb 2012
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Location: Commandstar Battle Carrier Ophiuchus

PostPosted: Sun 4:14, 04 Mar 2012    Post subject: Battlestar "Lilith" Deck Plans (DONE) Reply with quote

Hi, hope its ok, I started a new thread for my ships deck plans.. based of this ship:

*removed, see last post*

I plan to map the whole thing.. rudely so, but the pods will be detailed.. the ship will be detailed as well, but not super detailed.. I'll warn you now I have no idea what Im doing.. so Im just diving in :)

Ok, first up is the ship itself, with pods removed (makes it easier to map)

I made black silhouettes, as its easier to work with.. note locations are 100% accurate, I spent a ton of time making sure of that.

These first two images are the front/side views of the internal dock bays..

this is my first attempt at this so if it looks stupid, forgive me..

*removed, see last post*


Last edited by ShadowTek on Thu 22:38, 15 Mar 2012; edited 9 times in total
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ShadowTek



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PostPosted: Sun 4:41, 04 Mar 2012    Post subject: Reply with quote

Heres a image of both top and side together..

not sure why I didn't think of that to start with :/

*removed, see last post*


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ShadowTek



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PostPosted: Sun 4:49, 04 Mar 2012    Post subject: Reply with quote

One more note only the very ends of that massive internal bay is actually a landing strip on each end...

the runways will end in blast walls (for safety) the rest (majority) of that area will be the manufacturing plants for vipers, wolves and a undecided heavy fighter.. as theres more then enough room there for that and then some..
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ShadowTek



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PostPosted: Sun 6:09, 04 Mar 2012    Post subject: Reply with quote

Its amazing how time consuming this is, took me forever to get this far (compare to above image) but the good thing is I also mapped out every idea as well so now just trying to add it..
*removed, see last post*


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zagoreni
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PostPosted: Sun 6:17, 04 Mar 2012    Post subject: Reply with quote

ShadowTek wrote:
Its amazing how time consuming this is, took me forever to get this far (compare to above image) but the good thing is I also mapped out every idea as well so now just trying to add it..



well one thing is when you just modded and added stuff on existing designs, but when you build new one from nothing ocourse it take time, altought i use parts from other ships some parts simply you must create by yourself,

and beside human imagination doesn't know limits, limit is only you to yourself, just do it slowly, it is not needed to rush things, when you rush you always find lots of flaws nad errors ,

bloody hell, i can send petition to Canis for consular job here on forum,
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ShadowTek



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PostPosted: Sun 6:22, 04 Mar 2012    Post subject: Reply with quote

Its the connecting everything in side view vs top view that sucks..

What parts? other then runways, are there pre-built areas? That would be useful if a thing exists, even if its only a few things, would save time..

Has someone mapped the sanctuary class ship before? If so let me know!!
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zagoreni
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PostPosted: Sun 6:29, 04 Mar 2012    Post subject: Reply with quote

as i say for some things there is no parts, and if you want those parts, you need to make them by yourself, side view is easy, top one is an b......
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ShadowTek



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PostPosted: Sun 6:35, 04 Mar 2012    Post subject: Reply with quote

Oh ok, I'll keep plunging along as Im doing then lol
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50Stone



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PostPosted: Sun 13:13, 04 Mar 2012    Post subject: Reply with quote

I've been doing internals for a ship of my own, a lot smaller than yours, but my first step was figuring out and drawing the hull, and then the various major penetrating features such as gun mountings, missile cells, launch elevators and such and deciding what kind of foot print each had.

After all that my little escort still equated to 12 decks and a lot of floor space so I figured I'd add a pressure hull/extra armour layer which reduced the internal volume down to 9 decks, which more fits in with my crew and story concept.

Incidentally I end up with almost 20 feet of armour on parts of the hull, that's what you get with you have each pixel equal to 3.23 feet right off the bat!
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kfeltenberger



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PostPosted: Sun 16:28, 04 Mar 2012    Post subject: Reply with quote

There comes a point when what we see in the series just doesn't make sense. A one or two meter long missile would have a warhead in the sub 200kg range when you allow for guidance and propulsion. Against something the size of Galactica which would have meters of layered armor, this missile would cause scorched paint.

Anyway, back to the deck plans. If you can find it, I strongly recommend Mongoose Publishing's "Supplement 3: Fighting Ships" for their licensed version of Traveller. They detail some very large (in Traveller terms...in BSG terms they'd all be about half the size of Galactica or less) ships in relative detail.

http://www.mongoosepublishing.com/rpgs/traveller/supplement-3-fighting-ships.html

There's a preview pdf at the link that covers a 200kt Kokirrak class dreadnaught - one of the most powerful ships in the game.
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ShadowTek



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PostPosted: Sun 19:04, 04 Mar 2012    Post subject: Reply with quote

Wow does that bring back memories lol, man me and my friends use to play that game all weekend every weekend!
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kfeltenberger



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PostPosted: Sun 20:07, 04 Mar 2012    Post subject: Reply with quote

ShadowTek wrote:
Wow does that bring back memories lol, man me and my friends use to play that game all weekend every weekend!


Traveller, and later hanging out with the real world experts on the old TML, hammered into my head that if the world is based on realistic physics then as much as possible should follow real world theory - design and otherwise. Also, handwaves are fine if the story is space opera like Star Wars or Star Trek, but they don't work for me in BSG.
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sp111kg



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PostPosted: Sun 20:09, 04 Mar 2012    Post subject: Reply with quote

That's pretty cool. I've always been untreated in the lay outs of ships. Can't wait to see your flight pod lay out.
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ShadowTek



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PostPosted: Sun 21:35, 04 Mar 2012    Post subject: Reply with quote

Ok, I got everything having to do with flight mapped on the side/top ship, including pod arm connections, and the new side landing bay.

Updated the outside ship image in first post as it affects the internal layout with the new landing bay.

Updated, added a connecting passage two the lower arm bays, added a elevator connection to top bay, now all internal bays are connected..

*removed, see last post*


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ShadowTek



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PostPosted: Sun 21:36, 04 Mar 2012    Post subject: Reply with quote

sp111kg wrote:
That's pretty cool. I've always been untreated in the lay outs of ships. Can't wait to see your flight pod lay out.


Thanks the pods are gonna be the fun part :)
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AresXVIII
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PostPosted: Mon 4:52, 05 Mar 2012    Post subject: Reply with quote

ask electromage for the internals parts sheet!
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Electromage



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PostPosted: Mon 6:31, 05 Mar 2012    Post subject: Reply with quote

AresXVIII wrote:
ask electromage for the internals parts sheet!


The parts are all in THIS THREAD, apart from a few bits & pieces I’ve come up with on the fly for various ships, feel free to boost anything that works for you from my internals in THIS THREAD, oh & there’s my fighter minis sheet (not all the fighters, just ones I’ve made) which can be found HERE.
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ShadowTek



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PostPosted: Mon 11:38, 05 Mar 2012    Post subject: Reply with quote

Cool thanks man, that will all be of great use! also thanks for letting me use your great work!!

On than note, huge progress on the deck plans, Ive got all the internal flight areas all now with graphics.

*removed, see below*


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Electromage



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PostPosted: Mon 11:49, 05 Mar 2012    Post subject: Reply with quote

ShadowTek wrote:
Cool thanks man, that will all be of great use! also thanks for letting me use your great work!!


Your welcome!


It looks pretty good so far. thumbs up
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ShadowTek



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PostPosted: Mon 23:55, 05 Mar 2012    Post subject: Reply with quote

Big update, added 16 residential levels (each about 1 mile long) added detail, added details for the manufacturing plants. Also added a bunch of other yet unused levels (like 30) note the side fiews shows the level location, top view shows the details... I have no idea what the new 30 levels are gonna be, but even with all the stuff Ive added, theres still a ton of room (the ship is 2.2 miles long) I guess all the rest of the main unused room is engines, fuel, what ever else takes up allot of room on a ship this size... I'll probably start on the pods soon, as at least they will be allot easier and funner to do..

*removed, see below*


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ShadowTek



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PostPosted: Tue 19:15, 06 Mar 2012    Post subject: Reply with quote

Another big update..

Ok I can't in good conscience post this next update with out saying something first, the internal deck plans in Kamikaze's awsome ship the "Siegestar Vishnu" by "Electromage" are simply incredible, and though both said it was ok to use there stuff.. I wanted to thank them again..

I flat out used every single deck plan from that ship.. several times... the attention to detail (I wonder how long it took him to stack all that stuff like that) is staggering, and I could have attempted something like that forever and not come close. Though I did change some things, in no way is this awesome work mine..

So just wanted to let everyone know that, not only are they mentioned in the credits but at the bottom of the page they and that ship are acknowledged as well.. as those deck plans must have taken a LOT of work, and as I ripped ALL of it several times, I felt it was important to mention it..

Anyway, I had to pull allot of the detail from the ship and move it outside of the ship as I was running out of room, I also had to make the image bigger as I kept running out of room...

EDIT: Another update, the good idea behind the lower ship bays makes so much sense that I built 12 more levels adding living quarters, repair bays and ship storage to the front two landing bays and for the front viper bays.

*removed, see below*


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Groo the Wanderer



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PostPosted: Wed 11:25, 07 Mar 2012    Post subject: Reply with quote

I do have a comment regarding the stacked levels of housing. wouldn't it be more prudent to have up to 4 levels of housing and stagger them on different parts of the ship in case that section of the ship is hit. And since the ship is so big it would also be prudent to house your personnel close to thier areas of work. That would also offset the chance of a lucky hit to one area and taking out the key people.

Just a thought.

One question, is your manufacturing level all one compartment or is it many linked by blast doors, etc.
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ShadowTek



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PostPosted: Wed 13:12, 07 Mar 2012    Post subject: Reply with quote

Groo the Wanderer wrote:
I do have a comment regarding the stacked levels of housing. wouldn't it be more prudent to have up to 4 levels of housing and stagger them on different parts of the ship in case that section of the ship is hit. And since the ship is so big it would also be prudent to house your personnel close to thier areas of work. That would also offset the chance of a lucky hit to one area and taking out the key people.

Just a thought.

One question, is your manufacturing level all one compartment or is it many linked by blast doors, etc.


Good ideas!!

Heres a new version with the residential areas broken up:
EDIT: Fix a issue where the front main dock wasn't long enough.

*removed, see below*


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ShadowTek



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PostPosted: Wed 16:59, 07 Mar 2012    Post subject: Reply with quote

I completely rebuilt the residential area, it now shows green areas, agro dome, recreation areas etc.. you wouldn't believe how long it took lol.

*removed, see below*


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AresXVIII
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PostPosted: Wed 17:11, 07 Mar 2012    Post subject: Reply with quote

You did put some effeort into these modifications, this is not meant respectless, but I am not sure if Tennis is an appropriate sport for soldiers in a modern society.

Tennis is compared to soccer, rugby, volleyball and basketball

-a) expensive
-b) no team sport

and therefore not suitable for military use.

And for me most important: Tennis has begun as the sport of nobles/aristocracy and therefore is nothing if you donīt want to have historical military structures.

another point: try to reduce the diversification in your sections- the more segments (agro domes...) are the same, the less difficult and less expensive is construction and maintenance.

oh and another thing: the gym you used was built for the outer corner of a ship, you should maybe redesign it to a squared one, to match the structure of your ship.
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ShadowTek



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PostPosted: Wed 17:29, 07 Mar 2012    Post subject: Reply with quote

well it was supposed to be a soccer field lol, but was all I could find. every residential level is different, I wanted to show a example (as I'm not making all 16 levels lol) of the kind of stuff that was in the residential areas (but I understand the common sense of your post) But there are allot of civilians on the ship as well.. Check out my non-canon fake history I posted in this WIP category for my people :)

The population of this ship is gonna be huge.. I'm not sure what yet.. the tennis court/soccer field was sorta to show that theres fun stuff to do, and that there lives are not too boring. That was the only way I could think of to demonstrate that. (Does that make any sense) All the other residential levels are built exactly as you suggested, trust me Cool

EDIT: I did fix the gym :) it will be on the next update. Also added that air cleaner thing you mentioned.
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AresXVIII
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PostPosted: Wed 18:02, 07 Mar 2012    Post subject: Reply with quote

Soccer field?- lol, that made my day... maybe table soccer... you can use mine if you want- you just have to pick it out yourself, you donīt have to rescale it, itīs almost bsg scale
http://aresxviii.deviantart.com/#/d4r24oy
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ShadowTek



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PostPosted: Wed 18:26, 07 Mar 2012    Post subject: Reply with quote

AresXVIII wrote:
Soccer field?- lol, that made my day... maybe table soccer... you can use mine if you want- you just have to pick it out yourself, you donīt have to rescale it, itīs almost bsg scale
http://aresxviii.deviantart.com/#/d4r24oy


Wow, you have a actual soccer field, what are the odds of that lol

Thanks man! I added it (and you to the credits) much appreciated!
I also was able to reduce the height of the image, as all I plan to do is fill in the big blue floor and add a control area before starting on the pods.

*removed, see below*


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ShadowTek



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PostPosted: Wed 19:16, 07 Mar 2012    Post subject: Reply with quote

The white background was bugging me, heres a better contrast background color:

EDIT: fixed a error

*removed, see below*


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ShadowTek



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PostPosted: Wed 21:09, 07 Mar 2012    Post subject: Reply with quote

Hmm.. I wonder if Id known just how hard this would be, if Id have ever started.. anywho..

Update time, I named all stuff outside of ship

I think you guys will like how I named my flight bays, the top squadron in each bay gets naming rights.

*removed, see below*


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AresXVIII
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PostPosted: Thu 4:23, 08 Mar 2012    Post subject: Reply with quote

looks good so far.
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ShadowTek



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PostPosted: Thu 16:57, 08 Mar 2012    Post subject: Reply with quote

I added a raptor dock to the ship and mapped it out as well:
*removed, see below*


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kfeltenberger



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PostPosted: Thu 18:43, 08 Mar 2012    Post subject: Reply with quote

For the forward Viper launch sections...where do the Vipers land and how do they get to the hangars?
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ShadowTek



Joined: 23 Feb 2012
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PostPosted: Thu 22:32, 08 Mar 2012    Post subject: Reply with quote

kfeltenberger wrote:
For the forward Viper launch sections...where do the Vipers land and how do they get to the hangars?


From the main front hanger, once they land, a conveyor system takes them back to there hanger, not shown as too small a thing to map.

There are also four large hangers not mapped yet (one on either side of front main hanger and one on either side of rear main hanger) they cover most of that distance between the end viper decks and the main landing bay.

Big new update, many different decks added, a huge hospital, life support, Oxygen replenishment systems, Carbon-dioxide scrubbers, sewage treatment & purification systems, food storage, supply storage, new decks..

*removed, see below*


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ShadowTek



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PostPosted: Thu 22:46, 08 Mar 2012    Post subject: Reply with quote

Left to do...

1. The blue floors (not many left as before, many were changed) will be military for Marines, Pilots, Mechanics, Specialists etc.. (brig, officer and troop quarters, training facilities, armory and ammo storage, etc..) The top level has to be mapped.

2. Command and control center needs to be added and mapped (AKA the bridge, backup bridge, and two alternate bridges)

3. The four big hangers mentioned in post above must be added and mapped..

4. DONE!! Then I'll start on the Pods..
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kfeltenberger



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PostPosted: Thu 23:31, 08 Mar 2012    Post subject: Reply with quote

ShadowTek wrote:
Left to do...

2. Command and control center needs to be added and mapped (AKA the bridge, backup bridge, and two alternate bridges)


There should be at least twice this amount, with a further one in each pod. Once this thing takes damage, and it will, systems are going to fail and it's going to be a royal PITA to fix.
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ShadowTek



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PostPosted: Fri 1:40, 09 Mar 2012    Post subject: Reply with quote

kfeltenberger wrote:
ShadowTek wrote:
Left to do...

2. Command and control center needs to be added and mapped (AKA the bridge, backup bridge, and two alternate bridges)


There should be at least twice this amount, with a further one in each pod. Once this thing takes damage, and it will, systems are going to fail and it's going to be a royal PITA to fix.


Ok thanks! I didn't know that (I actually thought 4 was overkill lol), twice the amount it is :)

Another update.. I reorganized all the floors to make more sense, I have it set up now so its 4 living levels a food/storage level then a waste/ship support level, rather then the random mess I had before..

*removed, see below*


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Unipolar Mania



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PostPosted: Fri 1:43, 09 Mar 2012    Post subject: Reply with quote

I agree...though placing them in the pods seems a bit odd to me. That's just me, though. My personal placement would be as deep within the ship with as much protection as possible.

Out of curiosity, why, exactly, would you place a backup CIC in each of the pods?
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ShadowTek



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PostPosted: Fri 5:50, 09 Mar 2012    Post subject: Reply with quote

Last update for awhile, I did allot, the four ship bays for the main ship dock have been added in side view and top view, I started building the rear two, also, I moved the factories "outward" and re-added the runway, I figured why not, Ive got the room lol This took forever to do.

*removed, see below*


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kfeltenberger



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PostPosted: Fri 15:41, 09 Mar 2012    Post subject: Reply with quote

Unipolar Mania wrote:
I agree...though placing them in the pods seems a bit odd to me. That's just me, though. My personal placement would be as deep within the ship with as much protection as possible.

Out of curiosity, why, exactly, would you place a backup CIC in each of the pods?


A couple reasons. First is redundancy. When it comes to mission critical items the mantra is, "Two is one and one is none".

The second is local control. This ship is beyond huge. The ship is almost the length of NYC's Central Park, and almost as *high* as the park is wide. A quick glance at the deck plans and using the height of one deck (the colored area plus the black area directly above it) shows that the ships is roughly (not counting the pods, engines, or superstructure that extends above, below, or to the sides of the hull) 44 of these units high. If the colored area is the living/work spaces and the black area is the service area, this translates into 88 decks the size of Central Park...add in the pods, engines, and superstructure, and you're looking at roughly five times the surface area of Manhattan Island. To really grasp the enormous size of this ship (and by extension, my own Hecate), you have to think in three dimensions and then map that to something tangible in the real world.

CanisD posted an image of Prometheus overlaid on the Mall in Washington, DC. It was...impressive, especially if you've ever been to the Mall and have a first hand (rather than a map hand) view of the area.

So now we know how big the ship is...carve up the surface area of five Manhattan Islands into rectangles the size of Central Park and stack them one on top of another spaced so that volume used is about as tall as it is wide and you have this ship.

Local control is going to be absolutely vital to a ship of this size, complexity, and purpose.
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Unipolar Mania



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PostPosted: Fri 16:13, 09 Mar 2012    Post subject: Reply with quote

Point taken. Makes perfect sense, actually. Thanks for the explanation.

I'll admit it, it never occurred to me that the ship was THAT large...o.o
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PostPosted: Fri 17:21, 09 Mar 2012    Post subject: Reply with quote

Unipolar Mania wrote:
Point taken. Makes perfect sense, actually. Thanks for the explanation.

I'll admit it, it never occurred to me that the ship was THAT large...o.o


Reducing things to mathematical equations and them mapping them against something tangible in the real world is truly eye opening.
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Click the link to read Lady Hecate off line in PDF, .epub, or Kindle formats:
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ShadowTek



Joined: 23 Feb 2012
Posts: 708
Location: Commandstar Battle Carrier Ophiuchus

PostPosted: Fri 17:36, 09 Mar 2012    Post subject: Reply with quote

Wow, I know the ship is 2.2 miles long but never quite thought of it like that!

Ok this update, Marine and Pilot living quarters done, the four main ship docks have been added (each two levels, 8 docks total)

Left to do, add CIC's and finish two decks and do the other 6, other then the CIC everything is now on the image. Very close to being done :)

*removed, see below*


Last edited by ShadowTek on Sat 5:16, 10 Mar 2012; edited 1 time in total
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ShadowTek



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PostPosted: Fri 18:25, 09 Mar 2012    Post subject: Reply with quote

Im ready to shoot myself lol, very tedious work..

4 main bays done, 4 to go!!


Edited, changed the 4 compleated bays a bit. other adjustments.

*removed, see below*

The next update will show the viper conveyor system that takes the vipers from the main ship bay to there perspective hangers.


Last edited by ShadowTek on Sat 5:16, 10 Mar 2012; edited 1 time in total
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ShadowTek



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PostPosted: Fri 22:38, 09 Mar 2012    Post subject: Reply with quote

Whew all but the CIC DONE!! Front main ship dock are three levels were as the rear is only two each.

*removed, see below*

Another update:
Added office levels, a additional hospital level, varied the cargo colors in the 4 large cargo decks to seem more varied, lots of small cosmetic changes (Im waiting to add the CIC for a specific reason, which is why its not added yet, and is the only thing left to add) Also updated some of the descriptions.

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dknight297



Joined: 07 Feb 2009
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PostPosted: Sat 13:23, 10 Mar 2012    Post subject: Reply with quote

so when are you gonna start on the flight pod deckplans? i am trying to get the whole set! LOL Very Happy
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ShadowTek



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PostPosted: Sat 15:58, 10 Mar 2012    Post subject: Reply with quote

Today most likely, I would have started yesterday, but got distracted creating the new and improved Lilith MkII



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ShadowTek



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Location: Commandstar Battle Carrier Ophiuchus

PostPosted: Sat 19:35, 10 Mar 2012    Post subject: Reply with quote

Here is a very early start to making the pod deck plans, as you can see Im only just starting, I had to built a "underside" view which you can see is still sloppy and not even close to being done yet.

Anyway, It will be awhile before I'll have anything to show. I just wanted to show that I did start, but have a LONG way to go...

*Removed*

Update, getting there for a base to start with

*Removed see below*


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dknight297



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PostPosted: Sat 21:11, 10 Mar 2012    Post subject: Reply with quote

great start! now if we can just get more of the ships internals done we can all be soooooooo much happier!!!! Very Happy
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ShadowTek



Joined: 23 Feb 2012
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PostPosted: Sat 21:59, 10 Mar 2012    Post subject: Reply with quote

dknight297 wrote:
great start! now if we can just get more of the ships internals done we can all be soooooooo much happier!!!! Very Happy


Working on it, it take a while just to get the base the deck plans go on done lol, ok I think I got a solid deck base made, took awhile to get everything lined up correctly.. still a little to do on the base, but almost ready to start adding actual deck plans to it.

**Removed see below**

Update:
Got the runways added in:

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50Stone



Joined: 21 Jan 2007
Posts: 1347

PostPosted: Sun 15:19, 11 Mar 2012    Post subject: Reply with quote

Are you aware that you're corridors are wide enough to easily accommodate an M1A2 Abrams tank to drive through most of the ship.

You have drawn corridors 5 pixels wide which equate to 16ft 1.8in

Most of your hatches are about 9ft 8.2in wide (Abrams won't fit through doors, it's 12ft wide Sad )

I'm doing a deck plan of a much smaller hull and have been doing a lot of math!
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kfeltenberger



Joined: 02 Jul 2011
Posts: 2105
Location: Battlestar Hecate BSG-94

PostPosted: Sun 15:26, 11 Mar 2012    Post subject: Reply with quote

50Stone wrote:
Are you aware that you're corridors are wide enough to easily accommodate an M1A2 Abrams tank to drive through most of the ship.

You have drawn corridors 5 pixels wide which equate to 16ft 1.8in

Most of your hatches are about 9ft 8.2in wide (Abrams won't fit through doors, it's 12ft wide Sad )

I'm doing a deck plan of a much smaller hull and have been doing a lot of math!


The corridors on Galactica were wide, though I don't think they were 16 feet...while the corridors on Pegasus seemed to be somewhat smaller, both in width and in height.

And yes...running the numbers tends to cast things in a different light.
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Click the link to read Lady Hecate off line in PDF, .epub, or Kindle formats:
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50Stone



Joined: 21 Jan 2007
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PostPosted: Sun 15:33, 11 Mar 2012    Post subject: Reply with quote

It's really frustrating as I want the ship I'm drawing to have a small crew (150-200), but even as small as it is compared to a Battlestar you could probably put a 1000 people aboard!

I'm just going to have to fill up a lot of the internal space with some gi-normous pieces of equipment to us up the space.
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ShadowTek



Joined: 23 Feb 2012
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Location: Commandstar Battle Carrier Ophiuchus

PostPosted: Sun 16:03, 11 Mar 2012    Post subject: Reply with quote

Well here is the completed deck plans for the ship.

Thanks to Electromage who created that awesomely detailed CIC for me!!

"The multi-shade grey areas are the floor, different shades represent different levels & steps, the blue/mauve areas are the desks & divider walls, green/blue are monitors, musted brown areas are the chairs."

Specking of CIC's I only added the main CIC with a lift up to the observatory deck. Im sure there are 10+ alt/backup/double backup etc CIC's but there hidden (or you can add them if you really want to know where they are lol, Im burned out)

Anyway, heres the final version, feel free to change or adjust what you like.



Direct Link:

http://img692.imageshack.us/img692/7011/bslilithdeck.png

No back to the pod deck plans for me :(
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ShadowTek



Joined: 23 Feb 2012
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Location: Commandstar Battle Carrier Ophiuchus

PostPosted: Mon 6:06, 12 Mar 2012    Post subject: Reply with quote

I can't seem to quite playing with everything...

Added a new on ship long row of viper bays, also added to side and top view (only) the new long on ship viper bay has three levels under it..

Viper Storage Bay
Living Quarters
Repair Bay





I must say I'm rather happy with how the new long row of on ship viper bays came out.. It looks like they have been there all along.
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ShadowTek



Joined: 23 Feb 2012
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Location: Commandstar Battle Carrier Ophiuchus

PostPosted: Mon 8:00, 12 Mar 2012    Post subject: Reply with quote

Heres the final deck plans, I named everything I forgot to name, and showed the name of the new viper levels on side view.

I screwed up portside and starboard, so pretend there reversed in naming the main docks (its very early here)

Im not gonna map those new long floors, so if someone wants to, go for it, maybe after Im done with the pod deck plans if Im not too burned out I'll do it.. we'll see.

Anyway, after entirely too many hours..

**Removed see below**


Last edited by ShadowTek on Mon 17:30, 12 Mar 2012; edited 1 time in total
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ShadowTek



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PostPosted: Mon 17:30, 12 Mar 2012    Post subject: Reply with quote

Quick update, heres the main docks named correctly (Port and Starboard on correct side)

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ShadowTek



Joined: 23 Feb 2012
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PostPosted: Thu 0:21, 15 Mar 2012    Post subject: Reply with quote

Pod deck plans update (I had to take a break)

First this work is based 100% off of the great works of Electromage!

Ive got all the elevators in place and all living quarters added, I'm also almost done with the viper bay dock.

The vipers show in the pod are:
1. Viper Mk VII
2. Viper Mk X
3. Stealth Viper

Excuse the exterior bay doors, I added them to be sure things line up according to the exterior, I'll remove them when done.

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ShadowTek



Joined: 23 Feb 2012
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Location: Commandstar Battle Carrier Ophiuchus

PostPosted: Thu 1:45, 15 Mar 2012    Post subject: Reply with quote

Next Update, Have the mid level deck almost done..

Note the ships on this level are:

1. Labrys Heavy Bomber
2. Tiapan Heavy Viper
3. Wolf Mk II
4. Python Mk II

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ShadowTek



Joined: 23 Feb 2012
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Location: Commandstar Battle Carrier Ophiuchus

PostPosted: Thu 3:28, 15 Mar 2012    Post subject: Reply with quote

Next Update, Heavy launch tube deck added..

Note I still have allot of detail to add to all levels

The Ships on this deck are:

1. Mammon Class Attack Gunship

2. Mammon Class Bomber Gunship

3. Azazel Class Tactical Nuke Missile Gunship

4. Azazel Class Heavy Assault Gunship

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ShadowTek



Joined: 23 Feb 2012
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Location: Commandstar Battle Carrier Ophiuchus

PostPosted: Thu 5:20, 15 Mar 2012    Post subject: Reply with quote

Next update, I was so gonna halve ass this, but as usual I found myself hooked on it, anyway, I added three new levels (That should have been added to start with)

The black line shows the reversed gravity line, note that the underside reversed gravity area was flipped in the map as I wasnt gonna map that area upside down (if that makes sense) The level where the elevators flip the ships is also shown.. Basically a ship when it hits this level, (secured to floor of course) rotates to the gravity of the section its being moved to.

Anyway, still a ton of work to do, but all floors are shown.

**Finished, see below**


Last edited by ShadowTek on Thu 22:38, 15 Mar 2012; edited 1 time in total
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ShadowTek



Joined: 23 Feb 2012
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PostPosted: Thu 22:37, 15 Mar 2012    Post subject: Reply with quote

DONE

Well here it is, all done, hope you guys like it:

Note that the other three Pods have the same layout, only the ships may be different.

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ShadowTek



Joined: 23 Feb 2012
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Location: Commandstar Battle Carrier Ophiuchus

PostPosted: Thu 23:01, 15 Mar 2012    Post subject: Reply with quote

If anyone wants a insainly huge image of the ship deck plans and the pod layouts, here ya go:

Really Big Image
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